Joel M Ryan

Character Artist

Joels Portfolio - ZBrush WorkSelf portrait, created in ZBrush. 2017. Click for additional images

ZBrush Work

Self portrait, created in ZBrush. 2017.

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Joels Portfolio - Post Apocalyptic SoldierHigh-poly model made in ZBrush | Low-poly retopology in Maya and 3DS Max | Textures created using Substance Painter | Final Render in Unreal Engine. 81,059 tris. 2017. Click for additional images

Post Apocalyptic Soldier

High-poly model made in ZBrush | Low-poly retopology in Maya and 3DS Max | Textures created using Substance Painter | Final Render in Unreal Engine. 81,059 tris. 2017.

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Joels Portfolio - Mage BustHigh-poly model made in ZBrush | Low-poly retopology in 3DS Max | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 15,136 tris. 2015. Click for additional images

Mage Bust

High-poly model made in ZBrush | Low-poly retopology in 3DS Max | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 15,136 tris. 2015.

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Joels Portfolio - Soldier BustHigh-poly model made in ZBrush | Low-poly retopology in 3DS Max | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 12,674 tris. 2015. Inspired by the work of Darren BartleyClick for additional images

Soldier Bust

High-poly model made in ZBrush | Low-poly retopology in 3DS Max | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 12,674 tris. 2015. Inspired by the work of Darren Bartley

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Joels Portfolio - GrocodileLow-poly model made in 3DS Max | Detailed in ZBrush | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 9,502 tris. 2015.Click for additional images

Grocodile

Low-poly model made in 3DS Max | Detailed in ZBrush | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 9,502 tris. 2015.

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Joels Portfolio - MinotaurHigh-poly model made in ZBrush | Low-poly retopology in 3DS Max | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 10,614 tris. 2015. Click for additional images

Minotaur

High-poly model made in ZBrush | Low-poly retopology in 3DS Max | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 10,614 tris. 2015.

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Joels Portfolio - ebbPC platformer developed with Unity. Art was created in Photoshop and 3ds Max, sound effects in Audacity, programmed in C#. I was lead designer, artist, and contributed significantly to the programming and sound effects. 2016. Click for additional images

ebb

PC platformer developed with Unity. Art was created in Photoshop and 3ds Max, sound effects in Audacity, programmed in C#. I was lead designer, artist, and contributed significantly to the programming and sound effects. 2016.

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Joels Portfolio - DaggerLow-poly model made in Maya | Detailed in ZBrush | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 1,444 tris. 2015. Click for additional images

Dagger

Low-poly model made in Maya | Detailed in ZBrush | Maps generated using xNormals | Maps modified in Photoshop | Final Render in Marmoset Toolbag. 1,444 tris. 2015.

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Joels Portfolio - Modeled, painted, and rendered in ZBrush | Post-Processing in Photoshop. 2015.
Modeled, painted, and rendered in ZBrush | Post-Processing in Photoshop. 2015.
Joels Portfolio - Modeled, painted, and rendered in ZBrush | Post-Processing in Photoshop. 2015.
Modeled, painted, and rendered in ZBrush | Post-Processing in Photoshop. 2015.
Joels Portfolio - Modeled, painted, and rendered in ZBrush | Post-Processing in Photoshop. 2014.
Modeled, painted, and rendered in ZBrush | Post-Processing in Photoshop. 2014.
Joels Portfolio - Painted in Photoshop. 2014.
Painted in Photoshop. 2014.